Feral Zombie

Information
Appearance: Rotting corpse with reddish skin, wearing black clothes, usually hunched on all fours. Attack Damage: 4 Speed: Above Average Health: 100 Repelled by Crucifix: Yes Hits to Kill: Cane: 8 Cross: IMMUNE Revolver: 3 Flintlock: 1 Musket: 1 Chalice: 1 Punch: 25 Stake: 2 Machine Gun: 5

Description and Strategy
Feral Zombies are one of the game's tougher enemies, and begin to show up once you enter the West Wing. The Feral Zombie is fast, but not in the quick-sprinter way the Desmodiij or Ghouls are fast. Instead, the Feral Zombie is acrobatic, leaping and cartwheeling around to avoid your shots. They can also leap and slash at you from several feet away. Unlike most enemies, the Feral Zombie isn't constantly charging at you. Instead, they like to spend much of their time crouching on hands and legs, waiting for an opportunity to pounce on you. Feral Zombies often lay crouched on the floor for a couple seconds observing you before attacking. When they do attack, they charge at you on all fours like an animal would. Every couple of hits will knock a Feral Zombie down for a couple of seconds. Unfortunately, this means you can't pin them with melee attacks. Additionally, due to long range of their slashing leap attack, you are very likely to get hit if you attempt to approach them and fight them at melee range. Using firearms is more optimal in this situation.

Feral Zombies don't make any sort of distinctive noise, and their black clothes and low profile crouching on the ground can let them sneak up on you without you noticing. Additionally, together with Zombies, they are unique in being the only enemies in the game that don't trigger the scare music when they spot you, which reinforces their stealth factor.